Changelog
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221
Updating numerous packages to the latest version.
Some code cleanup
Added restore purchases for android in settings
220
Can watch ads up till your max offline time
Clicking on the dark black blocker panel of all popups will close that popup
The watch ad reward increases by 15 seconds per research completed
Double tap a resource in the fabricator resource selector to automatically select it
A lot of code refactoring, please report bugs.
219:
Updated unity.
Adding the ability to receive giveaways from discord.
217:
Adding options to delete account data
Updating some third party assets
Updating Unity to LTS 2022
Adding a new module to trigger updates from the app (Android Only)
214:
Research Changes
Increase max ships research also increases ship capacity by 10%
Increase max routes also increases ship capacity by 10%
Increase max ship capacity for the tithe credit market to a max of 1000%
213:
Bulk assign now has a button to assign to all available advanced fabs
Tithe
Instant Production
Use credits to instantly produce bulk amount of resources
Planet Resource Ratio
Use credits to increase the resource ratio of all planets
Increased mothership slots by 3
Increased max ship capacity by 10 levels (50%)
New Research
Improve space station efficiency
UI Improvements
Code cleanup
Base trade ship capacity increased by approx. 66%
207:
Updating Unity to 2022
Rewrite of offline mechanics. Should simulate time a lot faster now.
Thank you IvanK for your technical assistance. You are a rockstar.
Added 6 hours of offline time for both starter & pro pack
Thorium is now Tungsten
194:
Trade ships now appear behind the mothership and planets
Turning on battery saver will now also make the trade ships opaque.
Increased mothership planet range by 30%
Changed the mothership range indicator.
Bugs Fixed:
The tithe tutorial screen can softlock the game if it appears while you have other menus open.
193:
Fixing rare issue with font error
192:
Adjustments to the tutorial to prevent people from going off the path
191:
Adding link to reddit
Tweaking tithe data fetch to prevent update failures
190:
Manager abilities ship speed and ship capacity have been combined into ability.
186:
Offline ship time is slightly exaggerated to prevent underestimations in the simulation
Basically, if the ship would have completed at least 50% of the trip, that's rounded up to 1 trip.
Any remainder is rounded up, so the ship completing 1.2 trips is now rounded up to 2 trips.
Previously, it was rounded down.
The time bonus for 1.5 times more mine production has increased from 30 minutes to 60 minutes.
Gem powerups increased from 15 minutes to 20 minutes
Bugs fixed:
Changes to hopefully prevent issues that occur when the call to the server to refresh tithe data fails
Mine bonus ad was running out way too fast
Cleaning up some unused assets to reduce file size.
183:
Bugs Fixed:
The game wouldn't load the first time you start it. (My bad)
Updating a bunch of third party libraries.
Updating unity packages
178:
Added way for players to set their own names
All planets list now shows the space station level
177:
Bugs Fixed:
Building new fabs would sometimes break them, by not producing anything
174:
Bugs Fixed:
Destroying an ingot fab or advanced fab didn't clean up the data properly.
Reduced cost of manager cards.
If all your research is maxed out, it won't be possible to get manager abilities that increase research speed
173:
Settings menu grays out buttons that won't work if you aren't connected to playfab.
Bugs Fixed:
Game would freeze on open if the game wasn't connected to the internet.
Fixed manager abilities calculation.
Fixed multiple planet windows opening at once.
172:
Space stations added
Upgrade to gain massive bonuses on a planet
Max ship capacity credit upgrade increased
Sometimes, the tithe fails to load, I've added some additional logging around that
Bugs Fixed:
Some UI issues fixed
Fixed issue where planets wouldn't process fabricators offline
164:
Ingot fabricator speed boosted
Added new information about manager bonuses in the manager bonus panel
Bugs Fixed:
Fixed a bug where the shipyard would lock up and not finish ships in the queue
156:
Update Unity to latest version
Fix for rare issue that could corrupt managers
Fix for exit prompt lagging
155:
Managers:
Fabrication speed for planet manager bonus increased
Preperformance tweaks.
Install size optimization
153:
Bugs Fixed:
Fixed a bug where research could be slow if the tithe research bonus was 0.
152:
Total offline time is shown during offline simulation
offline simulation now shows actual time offline
Bugs Fixed:
Clicking on the green arrow on a ship in a trade route wasn't showing any resources, if it was linked by the mothership.
Code cleanup
151:
Bugs Fixed:
Fixed issue where offline earnings weren't being calculated for fabs/ingot fabs on the mothership
Fixed issue where credit upgrade for ship capacity showed ".05%" instead of the actual value, 5%.
150:
Experimenting with new offline simulations
Max offline time increased to 12 hours
Optimizations
Keep screen awake checkbox added in settings
An AFK screen will show up after 5 minutes of no activity.
Bug Fixes (Mostly cosmetic)
146:
1-2 Star Manager purchase increased from 30 gems to 40
You can now sell managers for 10 gems per star rating
Shipyard docked ships are now grouped by type
Trade route adding a ship now shows ships grouped by type
You can add more than 1 ship at a time to the queue.
Manager strengths boosted
143:
Mothership Fab Sync
Deactivate a fabricator, and add it's production speed to the remaining active fabricators.
Bulk assign
Quickly assign a resource to a mothership fab from the resource details window.
Map sized increased so you can see planets on the edge easier.
Bugs Fixed:
Fixed an issue where a manager merge that resulted in a higher rarity wouldn't give that manager an additional ability.
Rounding issues on tithe contributions fixed.
Fixed issue where sales weren't showing up.
Tithe Adjustments
Rewards:
Ship Speed removed.
Ship Capacity removed.
Ship Speed + Capacity added.
Ingot Ore Efficiency added.
Reducing the rate of tithe requirements growth (Growth of tithe requirements is based on how many were completed last tithe)
Some resources won't appear in the same tithe (Ex. Aluminum Ingot + Thrusters)
Private tithe contribution reduced to 50% of the value of the normal tithe
Improved tutorial details
Daily reward is now checked once an hour vs once at start
134:
Added new research to decrease ore required for ingots
Added sales
When the game starts, it will be focused on the mothership
Bugs Fixed:
Fixed an issue with advanced fabricator crafting
132:
Bugs Fixed:
Logging was broken from the last release
Managers:
Cards will now show rarity.
When merging managers, there's now a chance to get a higher rarity manager.
When merging managers, the first selected manager will keep their abilities, but have a higher star rating.
Manager bonuses increased by 50%
Manager details will now show unassigned planets
131:
You can now rename routes.
You can now reorder buildings on the mothership or planets
New players will be prompted to set their sound settings before the tutorial begins
Additional logging around errors found
129:
Tutorial:
When you have the goal to research dhow, iron plate, and new planet, those research items will pulsate.
Some windows will automatically close when you are progressing in the tutorial, to prevent confusion.
Bugs Fixed:
Some players cloud save didn't sync correctly.
Fixed rare issue where users could have trade ships adding negative resources.
Fixed issue where buying a planet slot before the tutorial prompt you to can stop the tutorial from progressing
The order of resource pickup and dropoff in routes no longer matters
128:
Bugs Fixed:
Tutorial:
If you didn't move the ship close enough, the tutorial didn't correctly roll back to the previous slides.
The slide to add a stop to the route blocked the mothership.
Improved logging for issues I'm trying to isolate.
Code tweaks
127:
Bugs Fixed:
Fixed an issue during the tutorial where you couldn't click on the planet after closing the UI
126:
Adding logging around a rare scenario where resources can go negative (still trying to figure that out)
124:
Bugs fixed:
Any errors to the tithe contribution will return the spent resources
Added a notification when tithe contributions fail
Updated game icon
Reversed spin of mothership icon in maps to make it stick out more
Added 2 missing planet composition resources
EXPERIMENTAL: attempting to make the offline ship calculations better. Please let me know if you see anything crazy going on. I can't really test this in unity directly.
Minor code optimizations
Updated Unity
Updated Android to android 13
Most resource lists should be in order now. Let me know if I missed one
123:
A general tithe option has been added
Allows you to contribute any resource for 10% of it's normal value
Pressing the back button will bring up an option to exit the game
122:
A map has been added to show when you add a stop to a trade route
A new upgrade has been added to the mothership
Similar to the planet upgrade
2 new research added to the research tree
Increase all fab rate
Increate planet composition
Starter pack
Fab rate increased from +1.25 to 1.50
Pro pack
Fab rate increased from 1.60 to 2.00
Balancing:
Taphora copper ore increased from 50% to 55%
Struxilea copper ore increased from 50% to 60%
Helreoria copper ore increased from 50% to 55%
Future tithes will have a variable end time of up to 12 hours to provide a chance for people in different time zones to be active at the start.
You can now zoom in and out in the research screen.
120:
Bugs Fixed:
Notifications fixed
119:
Bugs Fixed:
All Planets list didn't show correct upgrade amount for gem planet upgrade.
If you bought no-ads, the close button won't appear on the random ad reward.
Costs for Mothership 1st Fabrication credit purchase slot reduced from 5k to 350
Cost for 1st Planet unlocked reduced from 50k to 250
When adding a resource on the trade route for pickup, only resources that exist on the planet will appear as options
Code Cleanup
118:
Setting an advanced fab goal before setting the item will keep the goal
Tithe is now unlocked once you complete the first phase of the tutorial (When you get gems and a manager)
Attempting to fix the notifications
116:
Added option to reset private tithe for 5 gems
Balancing
Heavy Thruster
Added 5 Silver Ingot
Titanium Frame
Added 2 Silver Ingot
Research Planet Unlock 12 completely redone
115:
Added manager details screen in the bottom right details
Resource credit values updated
Planet Aphagua
Iron Ore Removed
Added Thorium at 25%
Research Changed
Planet 17 and Planet 18 swapped
113:
Balancing
Freighter Frame
Added 10 Silver Ingot
Reduced Gold Ingot from 15 to 10
Reduced Silicon Ingot from 15 to 10
Reduced Thorium Ingot from 15 to 10
Reduced Cobalt Ingot from 15 to 10
Bugs Fixed
Wrong icon for planet 13 research
111:
Balancing
Research Planet Unlock 15
FTL drives required reduced from 100 to 75
FTL Drive
Thorium reduced from 20 to 15
Planet Aphagua
Aluminum Ore Removed
Added Thorium Ore at 25%
Titanium Ore increased to 30%
Added some more ship names
110:
Max camera zoom increased by about 12.5%
Balancing:
Megaton Crusher
Cobalt Ingot cost decreased from 30 to 20
Bugs Fixed:
Ships still weren't carrying correct capacity.
Code Cleanup
Added a checkbox in settings to turn off the ship particle effects.
Use this if you experience performance issues.
108:
Bugs Fixed:
Logging in to an existing account wasn't properly migrating purchases and credits
Fixed black text in the login screen
106:
Balancing
Heavy Thruster
Added 1 Girder
Bugs Fixed:
Planets had double the intended production
Fixed an issue where ships wouldn't carry the correct amount of cargo
Fixed an issue where ads would no longer appear.
Private tithe wasn't limited to it's maximum contribution
Fixed an issue where the playfab id couldn't be copied by clicking on it in the settings menu.
104:
Balancing
Arc Torch
Copper wire cost decreased from 15 to 10
Added 15 Cobalt Ingot
Freighter Frame
Added 15 Cobalt Ingot
FTL Drive
Gold Ingot increased from 15 to 20
Heavy Thrusters
Copper Ingot removed
Added 10 Cobalt Ingot
High Speed Conveyor
Copper Wire removed
Added 50 Cobalt Ingot
Megaton Crusher
Copper Ingot Removed
Added 30 Cobalt Ingot
Power Core
Computer reduced from 5 to 3
Added 100 Cobalt Ingot (What's balance?)
Solar Cell
Added 10 Cobalt Ingot
Superluminal Cutter
Added 5 Thorium Ingot
Survey Drone
Thorium Ingot increased from 15 to 20
Thermal Drill Bit
Added 25 Cobalt Ingot
Copper Ingot reduced from 25 to 5
Automated Assembler name changed to Auto Assembler
Bugs Fixed:
Ads were barely showing up.
103:
Bugs Fixed:
If you log into an existing account, your current credits and high score SHOULD migrate with you. If you lose your points after logging into your account, please email me.
Fixed duplicate icons in research tree
Attempting a fix for some planets appearing as boxes
If the player hasn't unlocked the tithe, the credit goal shouldn't appear
When the ingot fabricator is built, it detects the resources on that planet and sets the default to those
Total players added to top of leaderboard
Generated some spreadsheets with data. Those are available on the discord.
102:
New private tithe
You get 75% of the point value, but the resource is based on what you already have unlocked
Private, so no one else can see it.
101:
If you remove a resource from a trade route, and a ship is holding that resource, it will be dropped off at the next stop.
The resource must not be present at any stop
In planet search, an indicator has been added to show the planet level
Notifications reworked to hopefully be less annoying and frequent.
Bugs Fixed:
If you clicked on any other research during the tutorial section where you were unlocking iron ingot, you would be stuck and unable to proceed.
100:
New credit shop added to convert credits into gems
99:
New ship models added
New Upgrade:
Spend gems to offer a permanent boost to a planet!
If there's no active research, the ad to boost active research won't show up.
97:
Icons updated with new images
Clicking on a resource requirement now opens up the resource details panel
Ingot Prefab now has a list of ingots, and you can enable or disable ingots.
95:
Routes are now % based instead of based on the capacity of the largest ship
A lot of resource recipes were adjusted to reduce dependency on copper and iron
Some bug fixes
I'm trying to adjust the offline simulation
It might appear slower, but it will be more accurate.
I'll continue to adjust this in future releases to find a nice balance.
Lowered the price of new manager cards
88:
Basic autocomplete for adding routes
Looking for some feedback on that.
Most resource lists are sorted now
Various bug fixes
New ad added to skip 60 minutes of research.
78-87:
Work on the new shared tithe features
77:
Balancing
Capacitor
Aluminum Ingot required decreased from 20 to 5
Now requires 6 Iron Ingot
Copper Wire increased from 5 to 6
76:
Balancing
Struxilea
Aluminum ore composition increased from 60 to 85
Iron ore composition decreased from 50 to 25
Helreoria
Aluminum ore composition increased from 40 to 50
Gold ore composition decreased from 25 to 20
Silver ore composition decreased from 25 to 20
Cetrurn
Aluminum ore composition increased from 25to 30
Copper ore composition decreased from 37.5 to 30
Capacitor
Aluminum Ingot required decreased from 30 to 20
Computer
Now requires 3 iron ingot
Some backend work done for future content